PM3.6 - Donkey Kong - Subaction - SmashThrowB
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Stats
IASA: |
None |
Subaction Index: |
0x119 |
Scripts
Main
- AsyncWait(39.0)
- UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(-36.0), Scalar(8.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
- ReverseDirection
GFX
- Subroutine(External: effectAnimCmd_SmashThrowBCommon)
SFX
Other
- AsyncWait(80.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }